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BIONICLE: Masks of Power Level Design Lead - 3D Open-world Documentation, Blockout, and Scripting
Plan, document, build, and test 3D Level Design for a large-scale, open-world fangame releasing on Steam. Developed in Unreal Engine 5. Full game currently in development. (Team project)
- Construct level blockouts using Unreal Engine 5 landscape and modeling tools
- Implement level events/scripting with UE5 Blueprint
- Construct level blockouts using Unreal Engine 5 landscape and modeling tools
- Implement level events/scripting with UE5 Blueprint

Re:Fresh - 3D Platformer/Exploration Level Design
Planned, documented, built, and tested 3D Level Design for a 3D Platformer-Exploration game released on Steam
- Drew out level layouts and flowcharts to plan level design
- Built level blockouts in-engine using Unity Probuilder, landscape tools, and downloaded assets
- Communicated with teammates responsible for final asset implementation
- Drew out level layouts and flowcharts to plan level design
- Built level blockouts in-engine using Unity Probuilder, landscape tools, and downloaded assets
- Communicated with teammates responsible for final asset implementation

Frogmented - 2D Platformer Level Design
Level Design & Documentation for a Best in Show winner at a Game Jam (Team project)
- Built level in Unity using assets from art team to finish game under Jam deadline
- Designed core game mechanics, systems, and concepts with main programmer
- Built level in Unity using assets from art team to finish game under Jam deadline
- Designed core game mechanics, systems, and concepts with main programmer

Cosmos Arena Mobile - UI Design/Art, Narrative Design
UI & Narrative Design for a mobile port of a 2D platform-shooter (Team project)
- Reworked UI layout from to better fit mobile platforms for the best user experience
- Created some UI art assets in Photoshop, used others from available asset packs
- Reworked UI layout from to better fit mobile platforms for the best user experience
- Created some UI art assets in Photoshop, used others from available asset packs




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