



I was in charge of the UI Art and Design of "It's About Thyme," a 2D puzzle-platformer prototype I developed with a group for a class assignment. I designed the layout of and created the assets and animations for all of the game's UI elements in Photoshop CC, from the dialogue box to the title screen.

Game logo design

Game banner created for itch page
HUD/In-Game UI


Icons indicating player beating/losing the level.


"Time Low" Alert icon: Animation Frames
Tells the player that their time remaining to beat the level is low.



Dialogue Box: Animation Frames
Final Product Screenshots

Results after implementing the UI with the rest of the game assets

Dialogue box mockup
I created a mockup of what the dialogue box would look like in-game with text in order to plan it out and get feedback from my team. Slight changes were made with implementation, such as changing the font for the label at the top.
Game intro
The player gets an intro to the game from their character's headquarters; all of the dialogue the player encounters was also written by me.


Timeswitch Mechanic
The player instantly travels to the past to get through a gate that was previously open.



Box through time
The player gets a box from the past and takes it to the present to put it on a weight sensor to continue.
Credits
Team members
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Character Art & Animations by Pete Cimino
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Environment Art by Pete Cimino
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Scripting by Weston Wright & Pete Cimino
Audio
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Final Cut Pro Sound Effects Library
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"lose" by milton on freesound.org
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"Button Click 1" by Mellau on freesound.org
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"menu change" by leszek-szary on freesound.org
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"loop run for your life 00" by littlerobotsoundfactory on freesound.org
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"victory sound 2" by silverillusionist on freesound.org
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"short jump swoosh" by Robinhood76 on freesound.org
Fonts
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Fresh Marker by John Gauthier
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Magic Dreams by Figuree Studio