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Level Design

BIONICLE: Masks of Power is a large-scale, open-world action RPG fangame that I am working on as a Level Designer. The game is being developed for Steam by Team Kanohi, a dev team of passionate fans.

Frogmented is a physics-based 2D platformer, and winner of "Best in Show" at the 2020 UT Austin Game Jam, that I contributed to through level design and overall design documentation, in addition to smaller elements in other departments. Like in many other projects, I focused on giving the game an understandable, multi-step level design.

Flower Frolick is a relaxing 3D exploration/puzzle game in which the player controls a girl exploring around her family's countryside home in search of blue flowers. I created it as a solo project with a focus on level design.

The Old Site is a 3D first-person exploratory game I created for a Game Art Pipeline class. I put together the entire game myself in Unity using Unity Asset store assets. The game focuses on using level design and aesthetics to create an immersive environment for the player as they uncover the game's mysteries.

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